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- Calculation
-
- Introduction
- Last week you broke into the National Defense
- Computer Network. This week you're putting the finishing
- touches on your new revolutionary AI system. Isn't it
- time you took a break? Play Calculation, the mindless
- game for people with minds. Solitaire like you always
- wished it could be.
- This is a demo of Calculation. It's a working
- version of Calculation that only plays two different
- games. Try it out, give it to your friends, this demo is
- freely distributable. If you like it, send your address
- and $15 to UnSane Creations and we'll rush you
- Calculation.
- This readme file is provided to supplement the
- online help. It contains a detailed description of the
- standard rules and their variations. Also included is a
- section of hints for beginning Calculation players called
- The Advice Column. And of course, what readme file
- wouldn't be complete without the current UnSane Creations
- rumors.
-
- Standard Rules
- For those of you experienced at playing different
- solitaire games, here is a quick summary of the rules:
- The object of the game is stack the cards into four
- ordered stacks, one that counts by one, one by two, one by
- three, and one by four. The sequence for each stack looks
- like the following:
- Stack 1 = A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K
- Stack 2 = 2, 4, 6, 8, 10, Q, A, 3, 5, 7, 9, J, K
- Stack 3 = 3, 6, 9, Q, 2, 5, 8, J, A, 4, 7, 10, K
- Stack 4 = 4, 8, Q, 3, 7, J, 2, 6, 10, A, 5, 9, K
-
- Cards are dealt one at a time. A dealt card can either go
- on one of the stacks, if it fits, or on the top of one of
- the four discard piles. Only the top card of each of the
- discard piles can be moved to the stacks. For a more
- detailed explanation, read on.
- The playing field is divided into four areas. The
- four stacks, the four discard piles, the card-in-play, and
- the undealt portion of the deck. The undealt cards are
- off to either side. When a card is newly dealt, it can
- either go on a stack or a discard pile. Once it is moved
- to a stack or discard pile another card is automatically
- dealt from the deck until all the cards are dealt. The
- four stacks are at the top middle of the screen and the
- four discard piles are underneath. The card-in- play is
- between the stacks and the discard piles, symbolic of the
- choice you must soon make.
- As cards are dealt, you must put them either on
- the stacks or the discard piles. Cards can only be put on
- the stacks if they are in the proper order. This means
- that at any one time only four different cards can go up
- to the stacks. For example, if the first stack which
- counts by one were to have a three showing, the only card
- that could go on that stack would be a four. Until you
- placed a four on that stack no other card could go there.
- And if a card can't fit on any of the four stacks, you
- must put it on one of the four discard piles. Let's say
- that the computer deals you a five. Let's ignore the
- other stacks for a moment. Since you don't have a four
- and that's what the first stack needs, you can't put it on
- a stack. You put the five on a discard pile. The
- computer deals you a seven next. You can either put the
- seven on the five, in which case you won't be able to
- access the five until you moved the seven since only the
- top card of each discard pile can be moved up to the
- stacks, or you could put it on another discard pile.
- Since you anticipate getting a four and moving the five up
- to the stacks, you put the seven on another pile. Suppose
- the computer deals you a four. You can now put the four
- on the first stack. The next card the stack needs is a
- five, which just happens to be at the top of one of the
- discard piles, so you can now put it on the four. The
- strategy this game is organizing the discard piles so you
- can stack the different stacks sequentially.
-
- Variations
- Calculation allows you to change its rules, giving
- you a total of two hundred fifty-six different variations.
- You can change Calculation's rules by selecting Change
- Rules under the Edit menu. When you do, you see the
- following options:
-
- Number of discard piles: 3 4 5 6
-
- Only top discard visible
- All discards visible
-
- Cards cannot be moved among discards
- Cards may be moved to empty discards
-
- Cards go on same color
- Cards go on any suit
-
- Undealt cards not visible
- Undealt cards visible
-
- Discard piles start empty
- Kings start on discard piles
-
- Stacks start empty
- Stacks start with A, 2, 3, 4
-
- The italicized options are the rules used in standard
- play. You can vary the game's difficulty by changing
- these options, making Calculation challenging for anyone,
- from the youngest novice to the oldest master.
- The first set of options determines the number of
- discard piles. It is possible to have three, four, five,
- or six discard piles, although in standard play there are
- only four.
- The second set of options affects the discard
- piles themselves. In a standard Calculation game you can
- only see the top card of the discard piles. But for those
- of us with poor memories who are too lazy to keep track of
- the discard piles on a separate piece of paper, there is
- this option. It makes every card on the discard piles
- visible. It is still only possible to move the top card
- of a discard pile, but now you can see what lies
- underneath.
- The third set controls movement among discard
- piles. Normally once you place a card on a discard pile,
- it stays on that discard pile until you move it up to a
- stack or lose the game. But by changing this option, you
- can move a card from one discard pile onto another empty
- discard pile.
- The fourth set restricts what cards can be placed
- on the stacks. Normally the only restriction on what
- cards can go to the stacks is numerical. In other words,
- if the card is a four and stack two needs a four, it fits.
- But there can be a further restriction. You can force it
- so that cards must also be the same color. In other
- words, two stacks would accept only hearts and diamonds
- and the other two only clubs and spades.
- The fifth set affects undealt cards. Normally,
- the undealt cards are off to the side out of the way,
- effectively decoration. But this option allows you to see
- the undealt cards. You can know what card will be dealt
- before it's dealt.
- The six set determines how the discard piles start
- in the beginning of a game. Usually they start empty, but
- they can start with the Kings on them.
- And finally, the seventh set of options similarly
- determine how the stacks start in the beginning of the
- game. Normally they start with the first card already on
- them, i.e. from left to right, the ace, two, three, and
- four respectively. But this option allows you to begin
- the game with empty stacks.
-
- The Advice Column
- 1. Don't start with the standard rules. Start
- simply and make Calculation fun as well as challenging.
- Some good rules to change are 'number of discard piles:
- 6', 'all discards visible', and 'kings start on discard
- piles.' If the game is still too hard, change a few more
- rules. The point is to learn to play Calculation without
- getting frustrated. After all, aren't games supposed to
- be fun?
- 2. Keep a card by your side of the following:
- A | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | J | Q | K
- 2 | 4 | 6 | 8 | 10 | Q | A | 3 | 5 | 7 | 9 | J | K
- 3 | 6 | 9 | Q | 2 | 5 | 8 | J | A | 4 | 7 | 10 | K
- 4 | 8 | Q | 3 | 7 | J | 2 | 6 | 10 | A | 5 | 9 | K
-
- If you are too lazy to make a card, hit the help key.
- 3. Leave one discard pile free to accept kings.
- Don't put any other cards on this pile until you have all
- four kings there. Kings are the last card to be put on
- each of the stacks, which means that any cards under a
- king are effectively useless until the end of the game.
- If you happen to need those cards to win you're out of
- luck. The quickest way to insure you'll never win a game
- is to put a king or two on a card that you need.
- 4. Always work first from the discard piles. If
- the computer deals you a card you need, first check the
- discard piles. If the card you need is also on a discard
- pile use it. This way you free the card underneath. You
- might find that you need that one also. If you don't need
- it you can always place the newly dealt card on top and
- return things to way they were before.
- 5. Try to build sequences in the discard piles.
- For example, place the four on the five and the three on
- the four. Then when you need the three for the first
- stack, you also get the four and the five. But remember,
- don't build sequences you will never use. Don't put the
- three and four on the five if the first stack is already
- up to the seven.
- 6. Try not to cover cards you will be using soon.
- If you will be using the queen soon, try to keep it at
- the top of a discard pile. If you cover it, you won't be
- able to get to it, and getting to it quickly may force you
- to cover other cards you need.
- 7. Don't make impossible sequences. Don't put a
- queen on the only remaining jack in the game or all the
- kings on a four. It only takes one impossible sequence
- will lose the game.
- 8. Use Undo. Use it when you're in trouble. Use
- it when you make a mistake. But use it, even if you have
- to Undo to the start of a game. Undoing is not cheating.
- You can always Redo an undone move.
- 9. If, in time, Calculation becomes too easy,
- make it harder. The ability to change Calculation's rules
- not only provides you with the means to make Calculation
- easier, but it also allows you to make it harder.
- Calculation can be made trivially easy or virtually
- impossible. It's up to you.
- 10. Like many other prominent psychologists,
- astrologists, and Advice Columnists, I may not have the
- slightest idea what I am talking about. Use your own
- judgement.
-
- Rumors
- Steve, Calculation's programmer, unlike the rest
- of the human race which has descended from the ape, has
- descended from a rabbit-like creature. Proof of this fact
- comes from his cats, Jekyll and Clyde, which have often
- been known to eye him like the main course of a succulent
- dinner, and all the hair balls he leaves about the place.
- If you wish to speak to Steve, about Calculation, his
- ancestry, or anything else for that matter, feel free to
- contact him at (314) 892-5367 or write to him c/o:
-
- UnSane Creations
- 815 Windingpath Lane
- Manchester, MO 63021
-
-